Instant Ability—Balance
Your hero deals X nature damage to target hero
or ally, where X is the highest ATK among
[Nature] cards you control.
Nature’s Guidance, 3, Druid (Grand Melee-3R)
Arena Ability—Feral
Preparation (On your first turn, you may play
this card without paying its cost.)
Ongoing:
You pay (1) less to play Feral abilities, to a
minimum of (1).